BugSplat started as an informal side project for a handful of passionate engineers. These brave souls, led by our president and Head Geek David Plunkett, were frustrated with having free nights and weekends to spend with their friends and family. They also happened to believe that application crash reporting should be easier, cheaper, and better than it was at the time.
We got our start in the beautiful state of New Hampshire. The 603 will always be home.
We are a proud part of the vibrant startup and software scene in Boulder, CO.
We work to build useful tools that help developers spend less time supporting, and more time building software.
For years BugSplat has been a part of the video game world. We've helped video game developers track and fix billions of crashes.
The things that make us happy. We love beer after a long day of work. We also spend way too much time geeking out over our espresso machine and fresh roast beans.
One of the best things about being based in Boulder is that it's easy to emphasize activities outside of work. We love getting into the mountains to blow off steam.
Today our code is on more than 150 million desktops around the planet as an integral part of the support process for some of the world’s most popular software applications and video games.
Developers all over the world rely on us every day to help them fix their most vexing support problems. How cool is that?
BugSplat is built in several cities around the United States (we’re big fans of distributed teams), but our HQ is on Walnut St in Boulder, CO.