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Fix crashes before your players find them

BugSplat catches, groups, and prioritizes crashes across every platform you ship on - so your team always knows what broke, what matters, and what to fix first.

14-day trial · No credit card required · SOC 2 Type II · See crashes today

Trusted by studios shipping great games

Relic Entertainment logo
id Software logo
Microsoft logo
Warhorse Studios logo
SEGA logo
Sumo Digital logo
The problem

You can't test what players will actually do

Different hardware, drivers, engines, and platforms, and players who ignore your test plan. When a crash slips through, you find out in reviews, not in QA.

Too Many Combinations to Test

Crashes show up on hardware your test machines never saw. By the time players report them, reviews are already written.

Every Platform Behaves Differently

PC, consoles, mobile: each fails differently. None of the built-in reporting gives you the full picture.

Players Do the Unexpected

Real players find edge cases no test plan covers. The crash reports that come back are rarely useful.

Most Crash Tools Weren't Built for This

Generic crash tools were designed for web and mobile. Native C++, custom engines, and memory dumps need something different.

Crashes happen in every game. Big launch. Small beta. Doesn't matter. What matters is what happens next.

When something breaks, you need the right information fast. What broke? Is it critical or an edge case? How many players are affected? And when you ship the fix, did it hold?

We built BugSplat to answer exactly those questions. We're a small bootstrapped team that's spent nearly 20 years on this problem alongside studios of every size, from developers shipping their first game to teams behind some of the most played titles in the world.

We'd be honored to help with yours. Try it in your game project for free today.

-The BugSplat Team

The fix

BugSplat was built for game development.

Native crash reporting for game development is what we do. It shows up everywhere: in how crashes get symbolicated, how data gets organized, and how quickly you can go from report to fix.

Real BugSplat crash report showing TerraForge null reference error with full stack trace, user feedback, and crash context
Cross-platform crash capture

Cross-platform crash capture

Console, PC, mobile, custom builds. BugSplat catches crashes silently, no player reports needed. One dashboard, every platform.

Root-cause grouping & prioritization

Root-cause grouping & prioritization

Duplicates collapse automatically. You see which crashes hit the most players, on which versions, right now.

Symbolicated stack traces

Symbolicated stack traces

Function names and line numbers, not hex dumps. Crashes resolve against the exact build that shipped. Send to Jira, GitHub, or Linear with full context.

Version-to-version stability monitoring

Version-to-version stability monitoring

See what improved, what regressed, and what snuck in after your last release. Know before your players do.

New

User feedback capture

Not every bug crashes the app. Sometimes the UI just does something wrong, a flow breaks halfway through, or something looks off on a specific device. Those issues used to vanish into Discord threads or get lost in support tickets. Now your QA team and players can report what's broken directly from your game, and it lands in the same dashboard as your crash data with full context attached.

Learn more
User feedback capture in BugSplat
Platforms & engines

BugSplat works everywhere you ship games

Each platform handles crashes differently. We've built native integrations across all of them. One place for all your crash data.

View all SDKs →

We work within platform NDA requirements. Console integration details are shared under NDA with registered developers.

The full picture

Stability costs less than you think. Ignoring it costs more.

BugSplat fits into every stage of development. Here's where it matters, what it saves you, and what it costs.

When you need it

01

Early Development

Catch structural issues before they compound. Stability starts at the prototype.

02

Launch

Real-time visibility when players flood in. Focus on the crashes that threaten your release.

03

Live Game

Spot regressions early. Keep small issues from turning into support fires.

What it costs without it

What undetected crashes actually cost

Every day a crash goes undetected, players leave, reviews drop, and support tickets pile up.

1K1M
0.5%5%
1 day30 days

estimated cost over days

Players lost
Revenue at risk
Support ticket cost
Review risk
Detected in hours instead?

Based on industry data: ~25% of players who crash don't return. ARPU $0.10/day. $8/ticket at 5% report rate. Actual costs vary.

What BugSplat costs

Starts free. Flat rate after that.

Your bill doesn't spike when crash volume does. No per-event pricing.

$0 /mo · Free

3 users · 15k crashes · 1-month retention

$49 /mo Popular

10 users · 25k crashes · 3-month retention · Integrations

$250 /mo · Business

20 users · 50k crashes · 6-month retention · API & compliance

Trusted by teams building great games

Hear from teams using BugSplat to ship more stable games.

Read customer stories →

“BugSplat is an important part of our development pipeline. We rely on it to help track stability during development and in production.”

Karl Schmidt · Technical Director, Gasket Games

“BugSplat has helped us find and fix crashes since we went into Early Access. Now we are actually running out of crashes to fix!”

Ben Humphreys · UI programmer and designer
SEGA
Microsoft
EA
Relic Entertainment
Warhorse Studios
Torn Banner
Sumo Digital
Omeda Studios
id Software
Linden Lab
SketchUp
SEGA
Microsoft
EA
Relic Entertainment
Warhorse Studios
Torn Banner
Sumo Digital
Omeda Studios
id Software
Linden Lab
SketchUp

Protect your game project from unknown crashes.

Add BugSplat to your build, see crashes from real players, and fix what matters before the reviews write themselves.

14-day trial · No credit card · SOC 2 Type II · GDPR compliant · See crashes your today

Game development crash reporting

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