Fix crashes before your players find them
BugSplat catches, groups, and prioritizes crashes across every platform you ship on - so your team always knows what broke, what matters, and what to fix first.
14-day trial · No credit card required · SOC 2 Type II · See crashes today
Trusted by studios shipping great games
The problem
You can't test what players will actually do
Different hardware, drivers, engines, and platforms, and players who ignore your test plan. When a crash slips through, you find out in reviews, not in QA.
Too Many Combinations to Test
Crashes show up on hardware your test machines never saw. By the time players report them, reviews are already written.
Every Platform Behaves Differently
PC, consoles, mobile: each fails differently. None of the built-in reporting gives you the full picture.
Players Do the Unexpected
Real players find edge cases no test plan covers. The crash reports that come back are rarely useful.
Most Crash Tools Weren't Built for This
Generic crash tools were designed for web and mobile. Native C++, custom engines, and memory dumps need something different.
Crashes happen in every game. Big launch. Small beta. Doesn't matter. What matters is what happens next.
When something breaks, you need the right information fast. What broke? Is it critical or an edge case? How many players are affected? And when you ship the fix, did it hold?
We built BugSplat to answer exactly those questions. We're a small bootstrapped team that's spent nearly 20 years on this problem alongside studios of every size, from developers shipping their first game to teams behind some of the most played titles in the world.
We'd be honored to help with yours. Try it in your game project for free today.
-The BugSplat Team
The fix
BugSplat was built for game development.
Native crash reporting for game development is what we do. It shows up everywhere: in how crashes get symbolicated, how data gets organized, and how quickly you can go from report to fix.
Cross-platform crash capture
Console, PC, mobile, custom builds. BugSplat catches crashes silently, no player reports needed. One dashboard, every platform.
Root-cause grouping & prioritization
Duplicates collapse automatically. You see which crashes hit the most players, on which versions, right now.
Symbolicated stack traces
Function names and line numbers, not hex dumps. Crashes resolve against the exact build that shipped. Send to Jira, GitHub, or Linear with full context.
Version-to-version stability monitoring
See what improved, what regressed, and what snuck in after your last release. Know before your players do.
New
User feedback capture
Not every bug crashes the app. Sometimes the UI just does something wrong, a flow breaks halfway through, or something looks off on a specific device. Those issues used to vanish into Discord threads or get lost in support tickets. Now your QA team and players can report what's broken directly from your game, and it lands in the same dashboard as your crash data with full context attached.
Learn more
Platforms & engines
BugSplat works everywhere you ship games
Each platform handles crashes differently. We've built native integrations across all of them. One place for all your crash data.
View all SDKs →Unreal Engine
Symbolicated crash reports across platforms including consoles. Real function names, line numbers, no fragile scripts.
View docs →Unity
IL2CPP and native builds. Straightforward setup, detailed reports, context to understand failures without guessing.
View docs →
Xbox
Clean console crash reports
PlayStation
PS4 & PS5 integration
Nintendo Switch 2
Consistent crash format
Custom Engines
Any engine, any build
We work within platform NDA requirements. Console integration details are shared under NDA with registered developers.
The full picture
Stability costs less than you think. Ignoring it costs more.
BugSplat fits into every stage of development. Here's where it matters, what it saves you, and what it costs.
When you need it
Early Development
Catch structural issues before they compound. Stability starts at the prototype.
Launch
Real-time visibility when players flood in. Focus on the crashes that threaten your release.
Live Game
Spot regressions early. Keep small issues from turning into support fires.
What it costs without it
What undetected crashes actually cost
Every day a crash goes undetected, players leave, reviews drop, and support tickets pile up.
estimated cost over days
Based on industry data: ~25% of players who crash don't return. ARPU $0.10/day. $8/ticket at 5% report rate. Actual costs vary.
What BugSplat costs
Starts free. Flat rate after that.
Your bill doesn't spike when crash volume does. No per-event pricing.
3 users · 15k crashes · 1-month retention
10 users · 25k crashes · 3-month retention · Integrations
20 users · 50k crashes · 6-month retention · API & compliance
Trusted by teams building great games
Hear from teams using BugSplat to ship more stable games.
“BugSplat shows us exactly what's breaking so we can fix what matters most. Our team spends less time hunting bugs and more time shipping great games.”
“The simple, intuitive model paired with quality Unreal integration has made BugSplat indispensable to our development stack.”
“BugSplat is an important part of our development pipeline. We rely on it to help track stability during development and in production.”
“BugSplat has helped us find and fix crashes since we went into Early Access. Now we are actually running out of crashes to fix!”
Protect your game project from unknown crashes.
Add BugSplat to your build, see crashes from real players, and fix what matters before the reviews write themselves.
14-day trial · No credit card · SOC 2 Type II · GDPR compliant · See crashes your today